Ok; I was skeptical about the Google Chromecast. When it was released in the states I didn’t immediately bite (despite it being cheap enough to import). I’m mainly an iOS user (and fan) and so I wasn’t sure I’d get enough use out of a wifi HDMI dongle that presumably might see most support on Android.
But I was kinda wrong.
The device doesn’t really do anything I couldn’t already achieve through other means, be it wired connections or whatever. But there’s a certain cool factor to being able to control what’s on your television with your smart device and my kids have seemingly bought into it big time. I found it hard to wrestle my iPhone away from my youngest today once she got used to loading up various childrens content from BBC iPlayer and when she did give me my phone back it was to swap for the Google Nexus 7 that offered the same functionality of controlling her content from the sofa.
My eldest also found it very cool and it prompted her to download a few apps to her Moto G to take proper advantage of the device.
As for me? I tried casting some sports from Google Chrome via the BT Sport website last night (after installing the Google Cast extension) but found the sound cut out from the transmission. Maybe it’s a Microsoft Silverlight issue as I found various Adobe Flash content streamed just fine (BBC News, YouTube, etc). I read that when casting from the Chrome browser to use the lower bitrate 720p setting but I found the highest 720p setting worked just fine; there was no difference between the slightly jerky frame rate I was viewing on the television (but obviously the picture quality looked a little better).
Overall, I think the device is worth buying and I really hope developers adopt it wholeheartedly. I’m very tempted to go do some tinkering with it myself…
Then http://browserhacks.com is the site for you!
iPhone 5 and iOS 6 for HTML5 developers provides a really good breakdown on the changes and additions available for the new device/OS.
After years of Flash dragging its heals in the way of offering gamepad support, I’m very excited that Google Chrome (and soon Firefox) offers gamepad support via the Gamepad API. There’s a good breakdown on things in “Jumping the hurdles with the Gamepad API“. Looking forward to trying this out at home (where I have access to a joypad…or 37).
Experiencing a problem where a page randomly crashes in Internet Explorer 7 with no warning.
Work-in-progress blog posting, but found this so far: http://groups.google.com/group/IEToolbar-Group-Bugs/msg/fd808abaa72524ea?pli=1.
The crash report requires more Googling it seems:
Access violation – code c0000005 (first chance) eax=00000000 ebx=00000001 ecx=00000000 edx=00000007 esi=00219ec8 edi=00000000
eip=3cf6e923 esp=01e5ddf0 ebp=01e5ddf0 iopl=0 nv up ei pl nz ac pe cy
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00210213
*** ERROR: Symbol file could not be found. Defaulted to export symbols for C:\W INNT\system32\mshtml.dll -
3cf6e923 8b490c mov ecx,[ecx+0xc] ds:0023:0000000c=????????
Old (in internet years I guess) but great article on error handling in AS3.
If I visit playerversion.com in my HTC Desire Z’s Froyo browser it tells me I’m running “FL 10,1,123,425″, but when I navigate to Settings > Applications > Manage Applications > All > Adobe Flash Player 10.1 it tells me it’s version “10.1.92.10″.
I’m still relatively new to Android so this isn’t making immediate sense to me; either playerversion.com‘s JS need adjusting or there are two versions of the Flash player on my Android device. Or something else?!?
Edit: Adobe’s own version test page mirrors playerversion.com‘s findings. cisnky suggested trying a pure Flash-based version detection method, which’ll be my next move.
Edit 2: This Flash-based test mirrors the above; that the minor version I’m running is “123″.