Good to hear that Flash support isn’t standing still on the Nintendo Wii. As this blog post says, we need it on the Nintendo DSi now (providing it can run at a decent speed…erm, which might not be that likely actually, so maybe not).
Interesting blog post on eric e. dolecki’s site here on the topic of Flash’s survival. I’m not sure how much of an issue poor(er) Flash performance on the Mac is for the guys at Adobe, but considering Flash has performed worse on the Mac for years now I’m guessing it’ll continue to remain somewhere down the list of priorities to sort.
Flash isn’t likely to die anytime soon in my opinion (despite all the HTML5 raving at the moment). Flash’s feature set isn’t as widely available in any browser or plug-in and as all developers having to tailor for IE6 *spits* knows; getting users to upgrade and/or install new software isn’t always straightforward.
While I’d love for Adobe to spend time ensuring what great features currently within Flash are made bulletproof (Mac support, accessibility, etc), Flash’s survival is likely to be largely dependent on what standout features the product supports. Standing still and building upon what’s currently within Flash allows competitors to gain ground, which is why I’m guessing each new version of Flash will continue to showcase cutting edge new features.
Great video tutorial from Lee Brimelow on coding framerate-efficient Flash content. Slowing down the framerate when nothing’s going on in the content or when the user has clicked out of the .swf; all basic ideas that aren’t followed enough and would help counter the criticism Flash receives about being resource-hungry. Go check it out!
http://www.ashorten.com/2009/07/10/enterprise-flash-player-penetration-statistics-published/
Google have expanded their Flash indexing capabilities by allowing for the indexing of external assets. A lot of Flash applications read in some sort of XML config file, which in turn often loads in additional assets such as images, mp3s, etc. This is a big deal in getting Flash properly indexable, so kudos to Google.
Looks like a heap of useful new features have been added to SWFObject. Spotted thanks to an email from Swingpants.
Nice series of links here over at pelfusion.com; will enjoy reading through them.
At last; Adobe start to stick video tutorials up on YouTube. It’s now a little easier to stick these things on your iPhone to watch during the commute.
Awesome old-school platformer/adventure game on Kongregate. Makes me wish Flash or AIR had some sort of USB support however so you could play this with a gamepad!