I’ve uploaded a series of photos to Flickr outlining some of the things I’ve modified on my Qanba Q4raf joystick.
I wrote a piece for GeekDad on entering the Street Fighter 25th Anniversary competition today. Feel free to check it out (thanks Nathan!).
Capcom have launched a twitch channel dedicated to showcasing their great (and not so great) fighting games. Good on you Capcom; more of this please!
Will be printing these out later.
I followed my glass eye’s iCade Sanwa mod guide and modded my iCade. The experience was almost seemless; finding a high street store that knew what a dremel was was a challenge however. I inquired at Halfords at one point and after explaining to the staff member that I wanted it to “modify a joystick” he helpfully replied “well, we stock car parts, we’re not a joystick parts store”. Thanks; my bad… I should’ve gone to my local arcade parts store next to McDonalds. You can find them almost everywhere!
The dremel tool I bought from Halfords kinda did the job in widening the holes for the buttons and the joystick (use goggles and a mask as bits of plastic get everywhere). I think the mod might’ve broken it though as the sanding tool I used subsequently doesn’t screw properly at the top. I could’ve used sandpaper I guess but didn’t fancy spending hours on it and I also hadn’t used a dremel before. I also bought a “terminal connector block” from Halfords after initially buying a “terminal block strip” from Wickes. I have little-to-no electrical experience (and neither did the guy I asked in Wickes seemingly) but it turned out that both would probably be equivalent to the “screw terminal” mentioned in my glass eye’s tutorial.
I ordered all joystick parts from Gremlin Solutions but was almost caught out by the Sanwa stick not including any of the small hexagonal screws that enable the joystick to be screwed to the iCade’s body. I had to disassemble the stock joystick that came with the iCade to retrieve those screws; if I hadn’t then the joystick wouldn’t have been securely attached to the iCade’s body and the mod would’ve failed.
The only other slightly tricky element were the two Torx security screws (pin-in-hex-socket) that came on my iCade (some iCade’s seemingly don’t feature these); this required a special trip to Maplin to buy the cheapest screwdriver set I could find with the correct head to unscrew the security screws.
In summary; a mod that was slightly trickier than the previous mod I’d attempted but I’m very happy with the end result which looks and plays amazing I feel.
- Sanwa Joystick JLF-TP-8Y
- QanBa Shaft Cover Set For JLF Series Joysticks (used with a spare black base cover I previously bought)
- Sanwa Pushbutton – OBSF-30 – Snap In x8
- JLF-H 5 Pin Joystick Cable
- Octagonal Restrictor Plates GT-Y
- Halfords Rotacraft Variable Speed Mini Rotary Tool Kit
- Halfords Terminal Connector Block 5 Amp
- Maplin 22-Piece Precision Screwdriver Set with Tweezers
Limited set of photos of the iCade Sanwa mod viewable on Flickr.
Guides followed to achieve the mod: my glass eye’s “how to customise your iCade stick and buttons” tutorial and the “iCade button customisation” thread on Touch Arcade.
Interesting report on EventHubs.com on a few things FGC-related (including whether UMvC3′s fighting engine might be re-used in future titles). While I know there’s a group of players who love them some UMvC3, I never really liked the engine (too frantic), but it’s the next potential Street Fighter news I was eager to read about (if any).
Amongst what Christian Svennson said I found this the most interesting:
We have a current gen that is losing some steam at retail (retail software revenues down approximately 27% year to date) and our more recent fighting efforts did not fare as well as I would have liked, contributing to that downward turn. We have a looming next generation of hardware coming.
… And as you know, it takes literally years (multiple) to make a game. It’s going to be a little while until we’re ready to talk about what’s next.
From the sounds of that I’d bet on a big Capcom fighting game to feature in the launch windows of Microsoft and Sony’s next-gen consoles. The development time frame would fit in order to coincide with console updates towards the end of 2013. According to fan logic, the next big fighting games we’re likely to see are new Darkstalkers or Street Fighter releases (I don’t think Capcom would want to saturate the delicately-balanced market with a new Capcom vs. SNK right now). Darkstalkers would probably make more sense on current-gen hardware as I doubt Capcom would want to leave it another year or so before launching another fighting game and the projected numbers from sales from a Darkstalkers are likely to be good, but not exactly mind-blowing.
That leaves me thinking Street Fighter V will appear on the next generation of home consoles. Street Fighter is Capcom’s biggest fighting game. Capcom did well out of SSFIV launching at the same time of the Nintendo 3DS console. I’m guessing Capcom realises sales of the troubled Street Fighter x Tekken might’ve been a lot healthier on PSVita than they likely will be had it featured in the launch window of Sony’s troubled handheld console.
Street Fighter V on a new Xbox or PS4 could be amazing. While I’m not the biggest fan of the 2.5D graphics in Street Fighter IV I think Capcom did an amazing job otherwise. I don’t think they’d want to undermine their premier fighting game franchise by releasing another update to SFIV and then spend a lot of time and resources trying to hype up the FGC with news of a new Street Fighter V months later on a new console.
Capcom have made mistakes recently but in a way I’m glad they made them now *after* the release of the amazing Street Fighter IV and not while attempting to revive that franchise. Hopefully Street Fighter V will take full advantage of the power of a new console, offer enhanced online modes and ways to share in the excitement of the game (before, during and after the console has been turned on) and in launching during a new hardware window take advantage of plenty of gamers eager to buy (any) titles which test out their new hardware purchases. Capcom will know it’s a great way to attract new punters into a world they might not have bought into otherwise and then hopefully keep them there.
Interesting to hear that Street Fighter x Tekken hasn’t hit the sales targets Capcom were expecting. Can’t say I’m surprised as I’m firmly in the “disappointed” camp after buying the Special Edition version of the game (and this is from someone who absolutely loves the various flavours of Street Fighter IV).
Great discussion in the comments that are well worth reading. Trying to get something down on computer about the whole topic but brain too full right now (for a change).
Interesting article on Eurogamer on Half-Byte Loader on the PlayStation Vita. I’ve messed about with the PlayStation Suite SDK and it seems really accessible and fun to use, so it’s a shame to read about the restrictions on it towards the bottom of the article (no open source, signing contracts, etc). If the SDK terms were friendly enough towards developers I’m sure a whole range of interesting and wonderful apps would spring up for the device.
Still intregued by the Vita (even though I can’t afford one). Sony…if you’re listening… *cough*
I finally got around to doing something I’d wanted to try for a long time; to mod a joystick. I think the last time I’d touched naked electronics was back when I was 14 or 15 at school (quite a long time ago now), so the project was quite exciting (and a little bit scary). Thankfully it all went really well; I found the experience rewarding and the end result I’m very happy with. I took a series of photos outlining each of the steps, so if interested please check them out.