Fantastic post on Reddit on the confusion behind 480p content on CRTs. Still trying to get my head around some aspects of this whole discussion (having recently acquired a BVM); the first thing that’s hitting me is how crucial (and expensive) the correct cables and leads are.
Nice project from Mike Chambers; pizone creates a customer Nintendo Zone access point, allowing you to get Spot and Street Passes from people around the world. You’re usually restricted to those you come within close physical contact with (along with your 3DS hardware of course).
Time to acquire some more Mii hats and outfits 🙂
Encryption is increasingly an important and relevant topic when it comes to web development (security, ServiceWorker-powered offline pages, etc), but the costs involved make it prohibitive to devs wanting to dip their toes in the subject. Let’s Encrypt looks to offer a free service which should be a big help to everyone in making the web more secure but also more available when stuck in a tunnel somewhere without wifi.
Tim Kadlec discusses it in his “Taking Let’s Encrypt for a Spin” article.
Useful once I do finally decide to take the plunge and update my Mac OS: How to Disable System Integrity Protection (rootless) in OS X El Capitan. Via @bcf_ant.
A list of all the new toys to play with as a web developer in iOS 9 Safari. 3D Touch, new Responsive Web Design breakpoints, native integration and HTML5 APIs; there’s a lot to get your hands on.
Great summary on what connections and settings are best when looking to hook up a retro console to a modern television via the XRGB-mini Framemeister.
Until recently I hadn’t realised a lot of early games on the Game Boy Advance were altered pretty significantly regarding colours and contrast levels in order to accommodate the original handheld’s lack of a light (be it front or back light). Games were made brighter so that they’d be easier to see on the original console’s dim screen, but with the onset of the frontlit Game Boy Advance SP (and especially the subsequent superior backlit AGS-101 SP model and Game Boy Advance Micro) it left those games looking less-than-ideal on the newer hardware.
People being great and intuitive as they are have gone about trying to fix some of these problems with retro games in order to take into account that most people nowadays will look to play them on properly lit displays. People like Asaki over at the Super Mario Advance 2 Colour Restoration website.