As read on Pocket Gamer, GBA4iOS has been released for iOS 8.1. Having tried the previous version on iOS 8 on iPhone 6 Plus, I can recommend the emulator. It’s great that you can download and compile the source code for GBA4iOS too!
I’m a sucker for most things NES-related as it’s the first games console I ever owned. I enjoy touchscreen gaming to an extent although it remains heavily dependent on the type of game and how effectively the developers have implemented the controls.
I might not have to worry about all that much longer… as I’ve ordered an NES30 bluetooth gamepad! There’s a pretty comprehensive review of the NES30 over at gameusagi.com. It looks great and if it enables me to play games on my iPad, Android Nexus 7 and the 5.5 inch iPhone 6 later on this year (!) then it’ll be well worth the investment.
Once it arrives I’ll do a review.
I had already come to many of the same conclusions after working in a busy, open office for years but this article sums up a lot about how useful listening to music can be regarding productivity.
I bought the Denon AH-D600 headphones a year or so back and they remain one of the best investments I’ve made as not only does music sound great (particularly base-driven content), but they double-up as an effective headset when I need to Skype colleagues to discuss work-related tasks.
Via Simon Cobb.
Eurogamer piece on various ways to improve your Mario Kart 8 performance. Every little helps!
Yoshinori Ono on Twitter just tweeted that Ultra Street Fighter IV will be seeing an official frame data app. Along with another game I’m massively looking forward to, Mario Kart 8, it adds further weight to the argument that playing a game during game sessions is no longer enough from a business or true gamer perspective; you have to tide gamers over in-between gaming sessions and keep them interested in the product with things like game apps.
Capcom have had a decent stab at porting some of their fighters to touch screen devices, but anyone who’s halfway into those type of games will ultimately find touch screen controls severely limiting and ultimately frustrating. Releasing second screen/off-screen/not-near-a-tv-screen (?!) apps which compliment the console core content make a lot of sense; consumers benefit by gaining access to useful information they might not otherwise have easily to-hand and video game producers make a decent amount from app sales.
It’s interesting to see the different approaches of Nintendo and Capcom to their upcoming game-accompanying apps; the Mario Kart 8 app will probably act equally as well as a draw to new gamers and help encourage sales by showcasing race highlights, whereas the Ultra Street Fighter IV app looks like it might cater for the hardcore fighting game crowd.
If Capcom produced an app which helped newcomers to Street Fighter learn the game, or helped share matches across social media, then they would surely grow their user base.